Unity3D Fixed Aspect Ratio

2015-04-10 17:40:25 CDT

Using a fixed aspect ratio in Unity3D sounds like a relatively simple thing to do. Saw this post which explains how to do it. I have included a slightly revised version of the linked post below: First, create a script with the following code in the Update() method. // desired aspect ratio float [Read more...]


Star Conflict Review

2014-12-22 14:37:00 CST

I was really craving an open-world sandbox game that I could play, so one day I was browsing around on Steam's tags looking for games that might fit that profile. One of these games was a free to play space game called Star Conflict. I looked at some of the footage for the game and thought: Great! [Read more...]


Glass Bubble Reflection

2014-11-06 13:32:09 CST

It's been a little over four months now since I started Glass Bubble. Now that I've missed my deadline, I think it's about time for me to reflect on what I have done and think about what I plan to do. The beginning of the project was pretty easy for me to keep up with. I was able to finish all of [Read more...]


Glass Bubble Week 16

2014-10-19 19:49:56 CDT

This is development week sixteen out of eighteen for Glass Bubble. Last week's devlog can be found here. This week was as busy as I expected it to be, although for some reason I was able to make more headway on the demo than I expected. Marlena finished most of the bar scene assets this week, so I [Read more...]


Glass Bubble Week 15

2014-10-12 17:51:42 CDT

This is development week fifteen out of eighteen for Glass Bubble. Last week's devlog was not written, but the previous devlog can be found here. Last week was an extremely busy week for me. I had 3 tests, an interview with a company for a full time job, and a career fair event. This next coming [Read more...]


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