This is a list of a few video game projects I’ve worked on that I’m particularly proud of. If you’d like to see all of the projects I’ve ever worked on, you can see a full list here.
Port of Call is a narrative exploration game about self-discovery and acceptance. In the game, you wake up on a small dock with no recollection of who you are or how you got there. The first person you find is a grumpy, old man who enlists you to work on his ferry boat which seems to have [Read more...]
Minty Relaxation is a game that I made in under 72 hours with one other person for the Ludum Dare 26 Jam. The theme was minimalism. We decided to implement this idea by using a one button control scheme and using monochromatic artwork. Initially, the game was about collecting pieces of trash that [Read more...]
Asterble is an asteroids clone, more or less, with a bubble-y theme. I started developing this game in high school and since then it has been a popular place for me to experiment with new programming methods and ideas. It’s been through several iterations and I completed version 6 of the game in [Read more...]